Catastronauts is a fast paced party game developed in Unity. Up to 4 players must battle their way through enemy fleets by defending against invading forces while keeping their own ships intact.
We released on Xbox One, PS4, Switch and Steam after 18 months of work without crunch or launch issues. We were also proud of the Metacritic scores we managed to get for an indie game, especially when none of us had released a game like this before. This was a very multifaceted project for me and i’m still very proud of what we were able to produce.
My roles for this project:
- All programming (Gameplay, UI, Networking, Console, Graphics + more)
- Level and gameplay design
- Team management, production and leadership
- Communication with outsourcing
- Publishing
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