Gameplay footage (No optimisation so the capture quality isn’t great)
Seafarers is a prototype I spent 3 months making while working around my freelance work. The intention is for a proof of concept of a game idea that I wanted to make.
It’s an asyncronous pirate battler where each ship has one captain and two crew mates controlling the ship working towards the same objective. The objective in this case is to hold the central map objective for the longest or the highest score wins after 15 minutes.
Technology
- Unreal Engine 4 C++ – GAS (Gameplay Ability System) Framework
- PlayFab Server Backend
- Azure storage for automatic profiling data backup
Download Link: https://www.dropbox.com/s/6cqwcgsuja2ujpj/Seafarers.zip?dl=0
Github Link (Not particularly clean code): https://github.com/KieranNewland/PirateGame
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